题解 P3224 【[HNOI2012]永无乡】

Ireliaღ

2019-05-29 12:02:24

Solution

_这么好的一道平衡树题,怎么没人写替罪羊啊,明明是最好写的平衡树_ ## 本题第一篇替罪羊树题解 思路挺好想,用$n$个平衡树和并查集,维护每个联通块内各个岛屿的优先级。注意二叉排序树中节点的优先级。 合并时,直接把节点少的平衡树里面每个节点暴力塞到节点多的平衡树中,均摊复杂度是对的。 ### 代码 替罪羊树+启发式合并 ```cpp // luogu-judger-enable-o2 #include <iostream> #include <utility> #include <vector> using namespace std; typedef long long LL; typedef pair<int, int> poi; const float Alpha = 0.7; const int MAXN = 1e5 + 5; int n, m; class SGTree{ private : struct Node{ poi val; int cnt; int siz, cov; Node *ch[2]; Node(poi val) : val(val) { cnt = true; siz = 1; cov = 1; ch[0] = NULL; ch[1] = NULL; } void Update() { siz = cnt + (ch[0] ? ch[0]->siz : 0) + (ch[1] ? ch[1]->siz : 0); cov = 1 + (ch[0] ? ch[0]->cov : 0) + (ch[1] ? ch[1]->cov : 0); } bool Bad() { int ls = (ch[0] ? ch[0]->cov : 0), rs = (ch[1] ? ch[1]->cov : 0); return (float)ls > (float)cov * Alpha || (float)rs > (float)cov * Alpha; } }; Node *rt; vector<Node*> vec; void Dfs(Node *now) { if (!now) return; Dfs(now->ch[0]); if (now->cnt) vec.push_back(now); Dfs(now->ch[1]); now->ch[0] = now->ch[1] = NULL; now->Update(); } void Rebuild(Node *&now, int l, int r) { if (l > r) return; int mid = l + r >> 1; now = vec[mid]; Rebuild(now->ch[0], l, mid - 1); Rebuild(now->ch[1], mid + 1, r); now->Update(); } void Insert(Node *&now, poi k) { if (!now) { now = new Node(k); return; } if (k < now->val) Insert(now->ch[0], k); else if (k == now->val) now->cnt++; else Insert(now->ch[1], k); now->Update(); if (now->Bad()) { vec.clear(); Dfs(now); int sz = vec.size(); Rebuild(now, 0, sz - 1); } } void Remove(Node *now, poi k) { if (!now) return; if (k < now->val) { Remove(now->ch[0], k); } else if (k == now->val) { if (now->cnt) now->cnt--; } else { Remove(now->ch[1], k); } now->Update(); } poi Kth(Node *now, int k) { if (!now) return make_pair(0, 0); int ls = (now->ch[0] ? now->ch[0]->siz : 0); if (k <= ls) return Kth(now->ch[0], k); else if (k == ls + 1) return now->val; else return Kth(now->ch[1], k - now->cnt - ls); } void PopInto(SGTree &tree, Node *now) { if (!now) return; for (int i = 1; i <= now->cnt; i++) tree.Insert(now->val); PopInto(tree, now->ch[0]); PopInto(tree, now->ch[1]); delete now; } public : SGTree() { rt = NULL; vec.clear(); } void Insert(poi k) { Insert(rt, k); } void Join(SGTree &tree) { tree.PopInto(*this, tree.rt); } poi Kth(int k) { return Kth(rt, k); } int Size() { return rt ? rt->siz : 0; } }; SGTree tr[MAXN]; int bel[MAXN]; int Find(int x) { if (bel[x] == x) return x; return bel[x] = Find(bel[x]); } void Build(int a, int b) { int u = Find(a), v = Find(b); if (tr[u].Size() > tr[v].Size()) swap(u, v); bel[u] = v; tr[v].Join(tr[u]); } int main() { cin >> n >> m; int x, y, k, u, v; char op[5]; for (int i = 1; i <= n; i++) bel[i] = i; for (int i = 1; i <= n; i++) { cin >> k; tr[i].Insert(make_pair(k, i)); } for (int i = 1; i <= m; i++) { cin >> x >> y; Build(x, y); } int q; cin >> q; for (int i = 1; i <= q; i++) { cin >> op; if (op[0] == 'Q') { cin >> x >> k; u = Find(x); if (tr[u].Size() < k) { cout << -1 << endl; continue; } cout << tr[u].Kth(k).second << endl; } else { cin >> x >> y; Build(x, y); } } return 0; } ```